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Unhosts Tabletop Simulator workshop custom content. If you wish to "install" these in your game, simply paste the two folders into the equivalent directory for your system: Regardless of which above methods you use, you'll end up with a folder which contains two subfolders: \Images\ and \Models\. Python unhoster.py in a terminal (you can point it at WorkshopFileInfos.json as well) json files have fairly arbitary filenames!)
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![how to use tabletop simulator workshop and flon how to use tabletop simulator workshop and flon](https://kb.tabletopsimulator.com/img/steam-workshop/update.png)
json named after the first mod.ĭrag and drop your WorkshopFileInfos.json file onto the script - you'll see a list of the mods you have installed and will be prompted to specify which one to fetch, by name (Helpful as the mod. json files onto the script - it'll put the output folders (and the files they contain) into the same directory as the. Usageĭrag and drop one or more workshop mod.
#How to use tabletop simulator workshop and flon install
Python 3 and Requests (the latter can be easily installed on most platforms using pip install requests). Secondly, users can use it to prefetch the entirety of a mod so that they don't have to download anything ingame (additionally, to download everything ingame, users would have to spawn every last model - this script garuntees that every model is fetched). The first is to allow mod creators or uploaders to create an archived package of their mod's contents, which they can host as a single file in multiple places, or a torrent, so that there is little issue if one or more of the mod's files becoming unreachable due to a host removing them or closing down. There are two main scenarios this can be useful. A simple script to quickly dump a Tabletop Simulator workshop mod to disk for archiving or to speed up loading Why?